Saturday, August 2, 2014

A.I NPCS

The Problem

Video games lose their realism, when the player has exhausted all dialogue options, and/or for some reason or other is replaying it and realizes how boring it truly is.

The Solution

This device, uses a seated stepper like design to track the user's movements, and a built-in microphone for them to speak their own dialogue. This works by one or more hard-drives in the seat, which create folders for each person you encounter, using several basic traits to determine their personality type, and use this to decide future responses (unfortunately) by text based replies, since their speech would be choppy and strange if not unintelligible if their pre-recorded words were pieced together, yet if this approach is taken, realism may emerge, in that the unnatural pauses between words and phrases will be shortened, by a garage band type of interface (NOT garage band, but an audio editor similar, wherein you can select and delete certain parts of the dialogue). Using this folder, the NPC interacted with will recall any and all player dialogue, and past responses, and by archiving each of the pre-recorded movements and re-playing them (also editable by player) for new movements. This will connect to a game station by a wireless (or non invasive wire) usb connection, and appear as a flash drive would, in which you can open and edit any dialogue responses and movements.

The character's personality is determined using several factors such as the harshness of their tone, ect, and saved to a folder, and in a window the user can edit movement, skins, and even dialogue (thought at present it only displays text based, as spoken is choppy), and in this way the A.I is almost capable of self awareness, and is capable of custom dialogue, which is  generated by a language engine that corresponds to their personality type, and is impacted by the environment, and negative events in the folder.
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1 comment:

  1. A very interesting concept, I hope that one day this technology might be used in all video games, it would definitely give a sense of uniqueness to each play through. Best of luck to you.

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