Using a solution of cell growth proteins and enzymes (in moderation to level out cell growth, rather than increase or decrease its speed, but to supplement the growth as nature would have implemented in the item) food can remain unfading, and healthy despite time marching on around it, free from aging in your pantry, by level cell growth, and the Hayflick limit (amount of times a cell can divide before falling apart) is avoided by a synthetic protein, or sugar capsule, the latter of which I prefer and will cover, as it is more my area of expertise. The sugar capsule is in essence, a way to 'program' a reaction, for instance you know that sugar A reacts to event A, and can use this by layering the sugars over an enzyme or protein, to release sugar A, only when event A occurs. Thus, in this situation, the sugar capsule is surrounding Glucose, which is then guided into nearby cells as the capsule reacts to cell division proteins which are released to trigger the various phases of cellular division, and in so doing, releases the glucose, to restore cell structure, with several other capsules releasing other, but no less necessary components of cell structure. Unfortunately, this will not work on frozen or cooked foods, as the cells are damaged or slain by the respective processes.
Monday, August 4, 2014
Saturday, August 2, 2014
A.I NPCS
The Problem
Video games lose their realism, when the player has exhausted all dialogue options, and/or for some reason or other is replaying it and realizes how boring it truly is.The Solution
This device, uses a seated stepper like design to track the user's movements, and a built-in microphone for them to speak their own dialogue. This works by one or more hard-drives in the seat, which create folders for each person you encounter, using several basic traits to determine their personality type, and use this to decide future responses (unfortunately) by text based replies, since their speech would be choppy and strange if not unintelligible if their pre-recorded words were pieced together, yet if this approach is taken, realism may emerge, in that the unnatural pauses between words and phrases will be shortened, by a garage band type of interface (NOT garage band, but an audio editor similar, wherein you can select and delete certain parts of the dialogue). Using this folder, the NPC interacted with will recall any and all player dialogue, and past responses, and by archiving each of the pre-recorded movements and re-playing them (also editable by player) for new movements. This will connect to a game station by a wireless (or non invasive wire) usb connection, and appear as a flash drive would, in which you can open and edit any dialogue responses and movements.The character's personality is determined using several factors such as the harshness of their tone, ect, and saved to a folder, and in a window the user can edit movement, skins, and even dialogue (thought at present it only displays text based, as spoken is choppy), and in this way the A.I is almost capable of self awareness, and is capable of custom dialogue, which is generated by a language engine that corresponds to their personality type, and is impacted by the environment, and negative events in the folder.
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